Zombie Plague 5.0 Beta 4
Zombie Plague Mod 5.0 is now in open beta!
The major highlights for this version are:
Installation
ZP 4.3 Subplugins Most ZP 4.3 subplugins, items, and classes should be fully compatible with this version. If a plugin stops working after the update or you find any bugs whatsoever, please report it on this thread. Known bug: If you are getting Invalid Array Handle errors, look here. ToDo - CS Stats not registering shots when unlimited clip ammo is enabled - Zombie respawns without the sound of the infection - Players joining during survivor round spawning as humans - If you have an usp and ZP gives a .45 SMG and another pistol the .45 SMG is given without backpack ammo (30/0) Changelog Code:
- Version: 5.0 Beta 4 (Aug 29, 2011) * Added full ML Support, including classes/items/modes (uses some old translations from "zombie_plague.txt", new ones in "zombie_plague50.txt") * Admin Models: added CVARs for customization * Bots now choose different classes throughout the game * Fixed bots not obeying class restrictions * Fixed Nemesis having silent footsteps * Fixed Rage Zombie's glow affecting Nemesis even if nemesis glow is disabled * Fixed settings "modelchange delay" and "set modelindex offset" missing in zombieplague.ini * Fixed "remember last menu page" feature missing for new menus * Fixed exploit that would allow zombies to buy weapons at the time of infection if buyzones+money is enabled * Fixed suicide exploit by leaving change teams menu opened until after a game mode started * Fixed zombies custom FOV not working if a player is infected while zooming * Fixed compatibility with subplugins that check if player is nemesis/survivor on death event * Fixed ZP 4.3 compatibility layer not passing nemesis/survivor parameter to some forwards - Version: 5.0 Beta 3 (Aug 24, 2011) * Ambience Sounds: added support for custom game modes * Main Menu: replaced changeteam override with "Choose Team" option * Fire Grenades: added CVAR to keep original HE grenade explosion * Game Modes Manager: recoded to choose default mode when no other mode can be started * Fixed Leap for first zombie working on modes other than Infection * Fixed Nemesis being able to use Zombie Madness * Fixed Zombie Madness sounds not playing * Fixed Human Class models not saving to zp_humanclasses.ini file * Fixed infection sounds played when custom game modes started * Fixed Nemesis/Survivor aura not removed after disconnect * Fixed runtime errors in cs_weap_restrict_api and zp50_weapon_drop_strip - Version: 5.0 Beta 2 (Aug 18, 2011) * Admin commands Infect, Nemesis, Survivor will now start game modes when used at roundstart (as in ZP 4.3) * Admin commands are now blocked for last zombie/human (as in ZP 4.3) * Added CVARs to customize armor protection (Nemesis/Survivor) * Added ability for custom game modes to toggle infection on/off * Fixed game mode manager incorrectly assessing player count when choosing a game mode at round start * Fixed nemesis infecting and survivor getting infected on infection rounds * Fixed infection effects spawned at a different location than player's origin * Fixed small bug/typo in ZP 4.3 Compatibility Module * Fixed runtime error in CS Weapon Models API - Version: 5.0 Beta 1 (Aug 17, 2011) * Redid the entire Mod: there is now a separate plugin/module for each set of features * Added support for custom Game Modes * Added new gameplay mode: Armageddon Mode * Added support for custom Human Classes * Added ability to fully disable Ammo Packs and use CS Money instead * Added CVARs for extensive customization * Changed CVAR names to be more descriptive and organized (zombieplague.cfg has been completely revamped) * Changed API native/forward names to be more descriptive and organized (old API is still supported though) * Rage Zombie is back! * Assorted bug fixes |