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AMX Mod X




AMX Mod X Developments

AMX Mod X Developments

Zombie Plague 5.0 Beta 4

 
 

Zombie Plague Mod 5.0 is now in open beta!

The major highlights for this version are:
  • Redid the entire Mod: there is now a separate plugin/module for each set of features
  • Added support for custom Game Modes
  • Added support for custom Human Classes
  • Added CVARs for extensive customization
  • Added ability to fully switch between Ammo Packs and CS Money
  • Extended ML support to custom items/classes/modes
Please note a few features are still incomplete (like help menus and unstuck). This will be adressed before the final release.


Installation
  • Get ZP resources .zip first if you don't have them
  • Extract beta .zip file contents to game directory ("cstrike" or "czero")
  • If updating from a previous beta, you can just download betaX_to_betaY.zip files (which are smaller in size)

ZP 4.3 Subplugins

Most ZP 4.3 subplugins, items, and classes should be fully compatible with this version. If a plugin stops working after the update or you find any bugs whatsoever, please report it on this thread.

Known bug: If you are getting Invalid Array Handle errors, look here.

ToDo

- CS Stats not registering shots when unlimited clip ammo is enabled
- Zombie respawns without the sound of the infection
- Players joining during survivor round spawning as humans
- If you have an usp and ZP gives a .45 SMG and another pistol the .45 SMG is given without backpack ammo (30/0)

Changelog
Code:
- Version: 5.0 Beta 4 (Aug 29, 2011)
* Added full ML Support, including classes/items/modes (uses some old translations from "zombie_plague.txt", new ones in "zombie_plague50.txt")
* Admin Models: added CVARs for customization
* Bots now choose different classes throughout the game
* Fixed bots not obeying class restrictions
* Fixed Nemesis having silent footsteps
* Fixed Rage Zombie's glow affecting Nemesis even if nemesis glow is disabled
* Fixed settings "modelchange delay" and "set modelindex offset" missing in zombieplague.ini
* Fixed "remember last menu page" feature missing for new menus
* Fixed exploit that would allow zombies to buy weapons at the time of infection if buyzones+money is enabled
* Fixed suicide exploit by leaving change teams menu opened until after a game mode started
* Fixed zombies custom FOV not working if a player is infected while zooming
* Fixed compatibility with subplugins that check if player is nemesis/survivor on death event
* Fixed ZP 4.3 compatibility layer not passing nemesis/survivor parameter to some forwards

- Version: 5.0 Beta 3 (Aug 24, 2011)
* Ambience Sounds: added support for custom game modes
* Main Menu: replaced changeteam override with "Choose Team" option
* Fire Grenades: added CVAR to keep original HE grenade explosion
* Game Modes Manager: recoded to choose default mode when no other mode can be started
* Fixed Leap for first zombie working on modes other than Infection
* Fixed Nemesis being able to use Zombie Madness
* Fixed Zombie Madness sounds not playing
* Fixed Human Class models not saving to zp_humanclasses.ini file
* Fixed infection sounds played when custom game modes started
* Fixed Nemesis/Survivor aura not removed after disconnect
* Fixed runtime errors in cs_weap_restrict_api and zp50_weapon_drop_strip

- Version: 5.0 Beta 2 (Aug 18, 2011)
* Admin commands Infect, Nemesis, Survivor will now start game modes when used at roundstart (as in ZP 4.3)
* Admin commands are now blocked for last zombie/human (as in ZP 4.3)
* Added CVARs to customize armor protection (Nemesis/Survivor)
* Added ability for custom game modes to toggle infection on/off
* Fixed game mode manager incorrectly assessing player count when choosing a game mode at round start
* Fixed nemesis infecting and survivor getting infected on infection rounds
* Fixed infection effects spawned at a different location than player's origin
* Fixed small bug/typo in ZP 4.3 Compatibility Module
* Fixed runtime error in CS Weapon Models API

- Version: 5.0 Beta 1 (Aug 17, 2011)
* Redid the entire Mod: there is now a separate plugin/module for each set of features
* Added support for custom Game Modes
* Added new gameplay mode: Armageddon Mode
* Added support for custom Human Classes
* Added ability to fully disable Ammo Packs and use CS Money instead
* Added CVARs for extensive customization
* Changed CVAR names to be more descriptive and organized (zombieplague.cfg has been completely revamped)
* Changed API native/forward names to be more descriptive and organized (old API is still supported though)
* Rage Zombie is back! 
* Assorted bug fixes
Attached Files
File Type: zip zp50_beta1.zip (817.6 KB, 1575 views)
File Type: zip zp50_beta1_to_beta2.zip (159.3 KB, 944 views)
File Type: zip zp50_beta2.zip (822.4 KB, 280 views)
File Type: zip zp50_beta2_to_beta3.zip (386.7 KB, 306 views)
File Type: zip zp50_beta3.zip (831.1 KB, 589 views)
File Type: zip zp50_beta3_to_beta4.zip (465.3 KB, 267 views)
File Type: zip zp50_beta4.zip (887.2 KB, 1428 views)



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